Flying Squirrel Games

 

Patch Notes

Up NextV1.3.2  (xx-Mar-2021)

  • Added the ability to change setups on the loading screen
  • Added a shortcut to car setups for easier access
  • Adjusted controller sensitivity curves (Xbox and PS4) so they’re as competitive as other control schemes
  • We are now saving your car customizations on the server so you can easily get them back when upgrading devices.
  • Improved timing system for multiplayer games – still being tested

V1.3.1  (08-Feb-2021)

  • Added 3 new custom skins for each car!
  • Bug fixes and improvements on car setups feature!

Lots happened here…

V1.1.9  (14-Sep-2020)
– Cautions show slower (2 seconds instead of 1s)
– Bug fix on lap count to prevent player from going a lap down during a caution
– Added SFX when caution is available
– Bug fix: Caution time does not start until ‘Green’- Caution button blinks yellow now

V1.1.8(13-Sep-2020)
– Bug fix on showing name error before getting Server data.
– Ability to rotate camera with Right Stick X-Axis
– Bug fix: Loading wrong track (cushin pushin) on HotLaps and Single Player when restarting
– Green light does not flash anymore (Yellows still flash on/off)
– Reduced SLM/Richmond minimum time from 13.5 to 13.45

V1.1.8 | SWITCH
– Fixed issue with navigation in settings menu.
– Fixed issue with name changing feedback when players enter invalid names.
– We now allow all keyboard characters to be used in player names

V1.1.7  (11-Sep-2020)
– Brownfield physics material fix to keep AI cars on the track.
– Updated controller base code.
– Players will not be allowed to change their name for x days.
– Controllers: Remapped SteelSeries controllers
– Name tags are OFF by default
– Cautions:
– Cool down on cautions
– BugFix:  AI cars will no longer go in reverse on the track.